hey,
my name is david mcgovern and i love to draw. As a kid most of the creative stuff i did was with paper and tape, making intricate elaborate structures, and flying machines and swords and shoes, even a gun that shot paper bullets. i've been drawing for a little while now, i started drawing in about 2000, which doesn't seem like all that long ago for some reason, but its 7 almost 8 years ago by now.

the main reason i wanted to draw so much was so that my materials wouldn't limit me. when i wanted to make something as a kid i would bring out my stacks of paper and my rolls of masking tape. then i would think of how to do what i wanted to do, then i would go about doing it. but there was a limit to how large and complicated my creations could get, i was using paper and tape after all, not so sturdy. when i sit in front of a piece of paper with a pencil in my hand i can draw something as big as i want it to be, i could draw a planet, our solar system, i could even draw the universe in a champagne glass like some desert. the freedom of expression that comes with drawing is immense, thats why i like it so much. i do miss the tactile sensations of working with paper and tape thought, ending a day of building with little paper scraps everywhere and pieces of tape stuck all over my hands pulling at the hairs on my arms.

i guess the second big reason i want to draw is to tell stories. in most of my work on the comic i use words as well as drawings to tell whats going on. ideally i would just be using pictures, but i'm not that good yet. i feel pictures can convey things much more accurately than words. i dont trust words very much. they change meaning depending on the mouth they come from or the hand that wrote them.

a couple years ago i started reading webcomics like megatokyo and machall, and started getting caught up in their worlds, waiting for the next update. after reading them for a while i started to think that i could use this same medium to make the worlds that i'd been dreaming in, and tell the stories that i'd been wandering about.

so i signed up with keenspace and after lots and lots of frustration trying to understand html and the autokeen system that keenspace uses to automate webcomics i kinda gave up, and plus my art wasn't anything remarkable then. after learning some html and after having drawn for some more months, i tried again. and this time i made something servicable. it was horibly design with dreamweaver and the little html i knew but it got my art onto the web. after updating a few times and not understanding autokeen any more than i had before, frustration drove the comic out of my mind again. i left it inactive for so long that my account was deleted.

a few years later i gave it another try. this time i had a reasonable grip on html and was able to understand what autokeen did and could do, and i made a site that was pretty much what i wanted. i updated it pretty regularly and it was a lot of fun. this past summer, though, i let it fall to the way side again. however, over the summer i began to understand css and how it can make websites vastly cooler. so i began redesigning the site at the end of the summer, and am still working on that. the main page is all pretty and css-ized, but nothing else is (ok well this page is all css-ized too now). i'm working on it.

anyway, so that is the brief story of lif3, my webcomic, and how it came to be.

i was very recently a college student attending reed college in portland oregon, i am however taking the year off because, as i'd like to see it, school has had 13 continuous (contiguous) years of my lif3 and i'd like 1 to myself. plus i liked to think, to dream and imagine how wormholes could be used to travel across space and time, and school beat that out of me. i was so frustrated with academia, teachers and deadlines, and all the bullshit that i didn't want to think anymore. already my curiosity is returning, i'm just wondering if i'll want to go back to school once i've seen the real world, or if the real world will drive me back to school with its harshness.